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light mapping

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  • Mapping controversies — is a course taught in Science studies,[1] stemming from the writings of the French sociologist and philosopher Bruno Latour.[2] It focuses exclusively on the controversies surrounding scientific knowledge rather than the established scientific… …   Wikipedia

  • Light transport theory — deals with the mathematics behind calculating the energy transfers between media that affect visibility. This article is currently specific to light transport in rendering processes such as global illumination and HDRI. Light Light Transport The… …   Wikipedia

  • Light tracing — Der Begriff Light Ray Tracing, auch Backward Ray Tracing, Forward Ray Tracing oder Light Tracing genannt, bezeichnet einen Algorithmus zur Bildsynthese, der auf Raytracing basiert. Es handelt sich dabei um eine Umkehrung des normalen Raytracing… …   Deutsch Wikipedia

  • Light Ray Tracing — Der Begriff Light Ray Tracing, auch Backward Ray Tracing, Forward Ray Tracing oder Light Tracing genannt, bezeichnet einen Algorithmus zur Bildsynthese, der auf Raytracing basiert. Es handelt sich dabei um eine Umkehrung des normalen Raytracing… …   Deutsch Wikipedia

  • Bump mapping — is a computer graphics technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a heightmap and applied before the illumination calculation is done (see, for instance, Phong shading). The… …   Wikipedia

  • Photon mapping — In computer graphics, photon mapping is a two pass global illumination algorithm developed by Henrik Wann Jensen that solves the rendering equation. Rays from the light source and rays from the camera are traced independently until some… …   Wikipedia

  • Cube mapping — The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer… …   Wikipedia

  • Shadow mapping — or projective shadowing is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled Casting curved shadows on curved surfaces . Since then, it has been used both in… …   Wikipedia

  • Normal mapping — used to re detail simplified meshes. In 3D computer graphics, normal mapping, or Dot3 bump mapping , is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this… …   Wikipedia

  • Shadow Mapping — Szene mit Shadow mapping Szene ohne Schatten Shadow Mapping ist eine Methode der …   Deutsch Wikipedia

  • Web mapping — is the process of designing, implementing, generating and delivering maps on the World Wide Web and its product. While web mapping primarily deals with technological issues, web cartography additionally studies theoretic aspects: the use of web… …   Wikipedia

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